Design Articles
Abadia, Teos. “Potential Energy: How to Write Engaging Adventures.” alphastream.org.
Alexander, Justin. “Jaquaying the Dungeon.” thealexandrian.net.
Alexander, Justin. “The Art of the Key.” thealexandrian.net.
Alexander, Justin. “The Railroading Manifesto.” thealexandrian.net.
Alexander, Justin. “Three Clue Rule.” thealexandrian.net.
Blackman, Merric. “Encounter Writing: Introductory Paragraphs and Room Descriptions.” merricb.com.
Blackman, Merric. “Formatting Encounters.” merricb.com.
Blackman, Merric. “Fundamentals of Adventure Design.” merricb.com.
Costikyan, Greg. “I Have No Words & I Must Design.” Interactive Fantasy no. 2 (1994).
Curtis, Michael. “With New Old Eyes.” poleandrope.blogspot.com.
Hartlage, David. “5 Tricks for Creating Brilliant Dungeon Maps from Will Doyle.” dmdavid.com.
Hartlage, David. “D&D and the Role of the Die Roll, a Love Letter.” dmdavid.com.
Kenreck, Todd. “Chris Perkins on Writing your own Adventures.” dndbeyond.com.
Maliszewski, James. “Locale and Plot.” grognardia.blogspot.com.
Maliszewski, James. “On the Oracular Power of Dice.” grognardia.blogspot.com.
Merwin, Shawn. “Thinking Outside the Boxed Text.” critical-hits.com.
Miller, John. “Bryce Lynch's Adventure Design Tips Summarized and Explained.” Into-the-dark-rpg.blogspot.com.
Robbins, Ben. “Grand Experiments: West Marches.” arsludi.lamemage.com.
Shea, Mike. “On Writing Adventures.” slyflourish.com.
Shea, Mike. “Secrets and Clues, the Secret Weapon of the Lazy Dungeon Master.” slyflourish.com.
Stout, Mike. “Learning from The Masters: Level Design in The Legend of Zelda.” gamasutra.com.